Moebius — public test realm
AzerothCore + mod-playerbots, sharded by continent on walkline's ToCloud9 cluster
● Checking…
What this is
An experimental WotLK 3.3.5a realm: AzerothCore worldservers sharded by continent behind ToCloud9, with mod-playerbots integrated cluster-wide (my forks, entry point 3kynox/azerothcore-wotlk). You are testing the integration — expect bugs, that's the point.
Connect
- Client 3.3.5a (enGB/enUS/frFR), realmlist: set realmlist moebius.kernelpanik.fr
- Accounts: a self-registration form is opening here soon. Until then, ask on Discord (#playerbots-integration, ping 3kynox) or open a GitHub issue with a username — accounts are created manually.
Level cap & staged progression
Current cap is low on purpose (early game first). The realm opens progressively by brackets, Chromie-style — server-wide gates via mod-progression-system, plus mod-individual-progression so latecomers level through the stages at their own pace. Caps move when the current bracket is stable.
What works
- Random bots in the world: invite them, they accept, follow, fight and loot
- Alt bots (your own extra characters as bots), group loot rules & thresholds
- Live group stats cross-shard, /who, whispers to bots
- Seamless world: no loading screen between continents (shard handoff)
Known broken / off
- Guilds: creation not cluster-aware yet, guild UI mostly non-functional, roster lost on reconnect (fixes in progress); guild bank not implemented upstream
- LFG dungeons, battlegrounds, arenas: disabled on purpose
- Ready checks, raid subgroup moves, instance reset requests: not implemented upstream
- Mailing items to/from your alt bots: untested; frFR translations partial
Reporting bugs
GitHub issues on 3kynox/azerothcore-wotlk (the README explains the fork layout). Include: time (UTC), character/bot names, what you did, what you expected. Screenshots welcome. Crashes or rollbacks: ping me on Discord.